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Blossom Merz edited this page Oct 8, 2026 · 22 revisions

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Getting Started

Welcome to Locus Studio

What Locus Studio is, who it's for, and how its two windows fit together.

The full Locus Studio interface: the Modeling window on the left showing a blue ogee-tile pattern under construction, the Layers panel in the middle listing the grouped construction objects, and the Nodes window on the right with the Tile -> Offset -> p1 cluster node graph that repeats the motif

Locus Studio is an application for designing geometric patterns parametrically. It was built from scratch to replace a patchwork of general-purpose design tools with a single application that speaks the language of geometry directly - exact construction, symmetry and clean vector output.

The two-window idea

A finished Locus pattern: an interlocking dogbone/H-tile weave in grey with white outlines on a dark ground, tiled across the plane

Everything in Locus lives in one of two workspaces, and they're linked live:

  • The Modeling window is a dynamic-geometry canvas. You place points and build with segments, lines, rays, circles, arcs, bisectors, tangents, and booleans - each one a real construction that stays editable. Drag a defining point and everything built from it updates.

  • The Nodes window is a visual dataflow node graph, hand-built on canvas. Typed sockets carry data along wires from node to node - a slider into a circle radius, a grid into an array - and the result materializes back into the Modeling window.

You'll move between them constantly. A good mental model: the Modeling window is where you draw and decide; the Nodes window is where you parameterize and repeat.

What it's for

The end goal is finished, usable pattern. Locus knows about the 17 wallpaper symmetry groups, can scatter tiles under controlled randomness, and can drive geometry from an image to make halftone-style fields... and much much more. Finished designs export as SVG - clean, exact vector paths, ready to use in any tool that reads vectors.

What geometry looks like here

Locus keeps geometry as exact lines and arcs, not polylines approximating curves. Its booleans return true arcs from union, intersect, and difference. In practice that means corners meet where they should and curves stay smooth at any zoom - which matters for any precise output.

Where to go next

Related

Next: How Locus came to be >

Locus Studio Docs

Home

Getting Started

Modeling - Drawing

Modeling - Editing

Annotation

Layers

Modeling Menus

The Nodes Window

Node Library

Clusters

Bridging Modeling & Nodes

Patterns & Symmetry

Image-Driven Fields

Saving, Exporting & Files

Preferences & Language

CLI

Reference

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