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The Edit menu - group, duplicate, hide, detach, bake, clean up, and set snapping.
Each command has its own page - the command in depth, its diagram, and a link to the guide that covers it.
Undo and Redo - step back through what you have done, and forward again.
Group - group selected objects into a folder in the Layers panel.
Ungroup - dissolve the selected group(s), freeing their members.
Copy - put the selected objects on the clipboard.
Paste - drop the copies in beside the originals.
Paste in Place - the same, laid exactly over the originals.
Duplicate - an independent copy beside the original, in a folder of its own.
Duplicate in Place - the same copy, laid exactly over the original.
Hide - hide the selected objects; bring them back with the eye toggle.
Reverse Direction - flip which way the selected objects run; nothing moves.
Unhide All - show everything hidden, at every level, in one undo step.
Detach - copy the selection's defining points to new free points.
Bake - turn a Realize node output into free, editable geometry.
Clean Up: Merge Coincident Points - merge points sitting on top of each other so shared vertices join.
Copy Style - hand one object's fill, stroke, width and dash to your selection.
Reference in Nodes - add a Reference node in the node graph for each selected object.
Convert to Nodes - turn a hand-built construction into a live, parametric node graph.
Snap to Points - while dragging, snap a point onto existing points.
Snap to Objects - while dragging, snap a point onto a curve to bind it as a glider.
Snap to Intersections - snap a point onto object intersections.
Snap to Guides - snap points onto guides while drawing and dragging.
< Previous: Export DXF | Next: Undo and Redo >
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