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interface tour

Blossom Merz edited this page Oct 5, 2026 · 28 revisions

Home > Interface tour

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Getting Started

A tour of the interface

The menu bar, the Modeling window, the Layers panel, the Nodes window, and the command palette.

When Locus opens you get a blank document - no demo scene - split between the two workspaces. Here's what's on screen.

The menu bar

On the desktop app, Locus drives a real native menu bar - across the top of the screen on macOS, or across the top of the window on Windows. With the model window focused the menus run File | Edit | View | Draw | Construct | Combine | Transform | Select | Nodes | Help (plus the App menu on macOS). The bar is context-sensitive: it shows the Modeling menus when the model window is focused and the Nodes menus when the node window is.

The macOS menu bar: the Apple menu, then Locus Studio, File, Edit, View, Draw, Construct, Combine, Transform, Select, Nodes, Help

The Windows menu bar inside the window's title bar: File, Edit, View, Draw, Construct, Combine, Transform, Select, Nodes, Help, each with its access-key letter underlined

Inside the model window there's also an icon menu bar - the same menus drawn as language-agnostic icons, so the tools read the same whatever language you work in. There are no names beside the icons: hover one and a tooltip gives its name and a one-line description.

Open a menu and its icons run down a column, seven at most, then wrap to a new column. So Combine is one short column and Draw is three.

The model window's icon menu bar - File, Edit, View, Draw, Construct, Combine, Transform, Select, Nodes, and a Help disc, all as icons, with no text and no dropdown arrows - with the Draw menu open below it. Its eighteen tools are drawn as icons only, with no names beside them, running down columns of seven and wrapping: seven, seven, then four. The mouse pointer rests on the third icon of the right-hand column, which is highlighted, and a dark tooltip beside it reads Square, click two adjacent corners; the rest fills in.

Note

File lives on the Modeling side The File menu (new / open / save / export) belongs to the Modeling window - it owns the document. If you're using two windows, the node window has no File menu.

The Modeling window

The Modeling window on the left - a circle through points A and B on the origin axes - beside the Layers panel on the right, which lists the construction hierarchy: a perpendicular line L2, the circle c1 (selected) with its CENTER A and RADIUS B, line L1, and the points B and A

The construction canvas, usually on the left. You draw here with tools: pick a tool (from a toolbar, a menu, or the command palette), then click on the canvas to place points and build objects. The canvas has an optional grid and origin axes (toggled from the View menu). Scroll to zoom, drag the empty background to pan.

The Layers panel

The Layers panel listing a construction: a perpendicular line and its sources, a circle with its CENTER and RADIUS points, and free points A and B, with the style strip at the bottom

Alongside the canvas, the Layers panel lists everything in your construction, with hierarchy. From here you can select objects, group them, rename them, restyle them (stroke, fill, opacity), hide/show them, and - for objects defined by other objects - redefine their sources. Selection is two-way: selecting in the panel highlights on the canvas, and vice versa.

Every icon, chip, and style option is broken down on the full Layers panel page.

Tip

The canvas and the Layers panel are two views of the same construction. The circle c1 on the canvas is the highlighted c1 row in the panel, and the CENTER and RADIUS beneath it are the points A and B it was built from - select in one place and it lights up in the other.

The Nodes window

The Nodes window: a Tile node and an Offset Distance slider feed an Offset node, whose output runs into a p1 Cluster (a stacked cluster node), then into a Style node, and finally into a Preview node (Geometry, Visible, Numbers). Two Color nodes wire into the Style node's Fill and Stroke inputs. Wires are color-coded orange for geometry (regions), grape for numbers, and yellow for color.

The dataflow node graph, usually on the right. Nodes are boxes with input sockets on one side and output sockets on the other; you drag a wire from an output to an input to send data along it. The node graph evaluates live - change a value upstream and everything downstream recomputes.

Sockets and their wires are color-coded by data type - geometry, numbers, color - so you can read what each connection carries at a glance.

The command palette

The command palette with 'ci' typed, fuzzy-matching commands: Circle: Center Point (highlighted), Circle: Center Radius, Circle: Through 3 Points, Line: Tangent to Circle, Clean Up: Merge Coincident Points, Center in View, and more

A searchable list of every command and node, each with a short description. It also learns your workflow, floating the commands you use most toward the top. Once you've learned a few commands and the palette has learned how you work, you can issue them almost instantly - just type a few letters and press Enter. And when you can't remember which menu something lives under, the palette is the fastest way in.

The status bar

Pinned along the bottom of the Modeling viewport is a status bar with three zones:

The status bar: a highlighted left zone reading 'Circle: Center Point - click a center', a middle zone reading 'Saved', and a right zone showing 'Locus Studio v0.1.335'

  • Left: the active command. When a tool or command is live, this fills with your theme accent and shows the command and its next-input prompt ("click a center", "click the second point"). Idle, it reads a muted Ready. It's the at-a-glance answer to "is a command running, and what does it want next?"
  • Middle: messages. Transient notices - saved, exported, warnings - appear here and fade.
  • Right: the version. The Locus Studio version you're running.

Next

Ready to build something? Head to Your first pattern.

< Previous: Core concepts | Next: Your first pattern >

Related

Locus Studio Docs

Home

Getting Started

Modeling - Drawing

Modeling - Editing

Annotation

Layers

Modeling Menus

The Nodes Window

Node Library

Clusters

Bridging Modeling & Nodes

Patterns & Symmetry

Image-Driven Fields

Saving, Exporting & Files

Preferences & Language

CLI

Reference

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