Repository navigation
node square
Home > Primitives > Square
< Previous: Rectangle: Directed | Next: Regular Polygon: Edge >
A square from one side - two adjacent corners.
Category: Primitives | Add menu: Primitives > Square
Give it two adjacent corners - one side of the square - and it builds the full square on that edge. The side length is the distance between the two corners, and the square's orientation follows the edge, so tilting the corners tilts the square. It pairs the two corner lists index-for-index, one square per pair.
- Corner 1 (point): one end of a side.
- Corner 2 (point): the adjacent corner; the distance between the two is the side length.
- Region (region): one square per pair of corners.
- Edges (curve): its sides, as separate curves, grouped per shape.
- Points (point): its corners, grouped the same way.
The three are views of the same shape, so build on whichever suits. For what the shape was built from, rather than what it is, use Explode.
Defined by one side rather than by a size, which is what makes it useful in a construction: lay the two corners on something you have already drawn and the square inherits its position, its size and its angle in one go.
< Previous: Rectangle: Directed | Next: Regular Polygon: Edge >
- In the modeling view: Square - draw the same square directly on the canvas.
Found a bug or have feedback? Open an issue | Docs home | Videos | Credits
Getting Started
- Welcome
- How Locus came to be
- Videos
- Community & support
- Installing & launching
- Licensing & activation
- Beta License Agreement
- Core concepts
- Interface tour
- Your first pattern
Modeling - Drawing
- Canvas basics
- Points
- Typing coordinates
- Lines, rays & segments
- Circles & arcs
- Ellipses
- Compass & straightedge
- Rectangles & squares
- Constraining with Shift
Modeling - Editing
- Selecting objects
- Transform tools
- Align & distribute
- Duplicate, detach & ownership
- Regions & booleans
- Cleanup
- Weld & seams
- Style palettes & Re-ink
Annotation
Layers
Modeling Menus
- File
- Edit
- View
-
Draw
- Select
- Point
- Segment
- Line
- Ray
- Circle: Center Point
- Circle: Center Radius
- Circle: Through 3 Points
- Arc: Center, Start, End
- Straightedge
- Compass
- Compass: Radius
- Ellipse: Center + Axes
- Elliptical Arc
- Rectangle: XY-Aligned
- Rectangle: Directed
- Square
- Regular Polygon: Edge
- Regular Polygon: Center, Vertex
- Regular Polygon: Center, Edge Midpoint
- Dimension: Linear
- Dimension: Angle
- Dimension: Radial
- Label
- Construct
- Combine
- Transform
- Select
- Nodes
The Nodes Window
- Basics of visual programming
- How the node graph works
- Sockets & wires
- Adding & connecting nodes
- Sliders & number inputs
- Keeping the node graph tidy
- View menu (Nodes)
- Lists & collections
- Constants & unit conversions
Node Library
- Overview
- Input
-
Primitives
- Point
- Point: Polar
- Segment
- Line
- Ray
- Circle: Center Point
- Circle: Center Radius
- Circle: Apollonius
- Circle Tangent to...
- Circle: 3 Points
- Arc
- Ellipse
- Elliptical Arc
- Rectangle: XY-Aligned
- Rectangle: Directed
- Square
- Regular Polygon: Edge
- Regular Polygon: Center
- Rectangular Grid
- Oblique Grid
- Triangular Grid
- Construct
- Transform
- Image & Fields
- Combine
-
Data
- Measure
- Numbers
- Lists
- Select
- Clean up
- Display
Clusters
Bridging Modeling & Nodes
Patterns & Symmetry
Image-Driven Fields
Saving, Exporting & Files
Preferences & Language
CLI
Reference

