Repository navigation
node arrow style
Home > Construct > Arrow Style
< Previous: Dimension: Radial | Next: Explode >
Put arrowheads on whatever flows through - the dimension twin of the Style node.

Category: Construct | Add menu: Construct > Arrow Style
- Geometry (any): what to put heads on. A dimension gets its arrowhead set; any open curve gets heads baked onto its endpoints. Closed shapes (regions, circles) and points have no ends, so they pass straight through.
- Head: the head style: Triangle (filled), Open (a plain V), or Tick (an architectural slash). A wired integer overrides by index.
- Start (boolean) / End (boolean): turn the head on or off at each end.
- Length (number, editable) / Width (number, editable): the head size, in millimeters. What you set is what draws and exports.
- Geometry (any): the same geometry, passed through with its heads set (on a dimension) or baked on (on an open curve). It's an inline modifier - it never alters the source geometry itself.
Like Style, Arrow Style sits inline in the wire. For a dimension it stamps the head onto the dimension, which the dimension's own draw and export then honor. For any other open curve it bakes the head as a real filled contour on the endpoint, oriented along the end's tangent - so exported arrows survive the trip into Illustrator, DXF, and whatever reads the file next.
< Previous: Dimension: Radial | Next: Explode >
- Style: the stroke/fill twin this parallels.
- Dimension: Linear | Dimension: Angle | Dimension: Radial - the dimensions it heads.
- Dimensions: arrowhead styles and faithful export.
Found a bug or have feedback? Open an issue | Docs home | Videos | Credits
Getting Started
- Welcome
- How Locus came to be
- Videos
- Community & support
- Installing & launching
- Licensing & activation
- Beta License Agreement
- Core concepts
- Interface tour
- Your first pattern
Modeling - Drawing
- Canvas basics
- Points
- Typing coordinates
- Lines, rays & segments
- Circles & arcs
- Ellipses
- Compass & straightedge
- Rectangles & squares
- Constraining with Shift
Modeling - Editing
- Selecting objects
- Transform tools
- Align & distribute
- Duplicate, detach & ownership
- Regions & booleans
- Cleanup
- Weld & seams
- Style palettes & Re-ink
Annotation
Layers
Modeling Menus
- File
- Edit
- View
-
Draw
- Select
- Point
- Segment
- Line
- Ray
- Circle: Center Point
- Circle: Center Radius
- Circle: Through 3 Points
- Arc: Center, Start, End
- Straightedge
- Compass
- Compass: Radius
- Ellipse: Center + Axes
- Elliptical Arc
- Rectangle: XY-Aligned
- Rectangle: Directed
- Square
- Regular Polygon: Edge
- Regular Polygon: Center, Vertex
- Regular Polygon: Center, Edge Midpoint
- Dimension: Linear
- Dimension: Angle
- Dimension: Radial
- Label
- Construct
- Combine
- Transform
- Select
- Nodes
The Nodes Window
- Basics of visual programming
- How the node graph works
- Sockets & wires
- Adding & connecting nodes
- Sliders & number inputs
- Keeping the node graph tidy
- View menu (Nodes)
- Lists & collections
- Constants & unit conversions
Node Library
- Overview
- Input
-
Primitives
- Point
- Point: Polar
- Segment
- Line
- Ray
- Circle: Center Point
- Circle: Center Radius
- Circle: Apollonius
- Circle Tangent to...
- Circle: 3 Points
- Arc
- Ellipse
- Elliptical Arc
- Rectangle: XY-Aligned
- Rectangle: Directed
- Square
- Regular Polygon: Edge
- Regular Polygon: Center
- Rectangular Grid
- Oblique Grid
- Triangular Grid
- Construct
- Transform
- Image & Fields
- Combine
-
Data
- Measure
- Numbers
- Lists
- Select
- Clean up
- Display
Clusters
Bridging Modeling & Nodes
Patterns & Symmetry
Image-Driven Fields
Saving, Exporting & Files
Preferences & Language
CLI
Reference