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DE CSharp Keyword add
Codex edited this page Oct 11, 2026
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Handbuch C# · Praktischer Leitfaden
Der Ereignishandler, der das Abonnement verwaltet; value enthält den Delegaten des neuen Handlers.
Speichern Sie dieses Beispiel separat als Example.cs. Führen Sie es unabhängig von den anderen Beispielen dieser Seite aus.
Example.cs:
// PROJECT-EXAMPLE
var source = new Source();
System.Action handler = () => { };
source.Changed += handler;
source.Changed -= handler;
class Source
{
public event System.Action Changed { add { System.Console.WriteLine("Add"); } remove { System.Console.WriteLine("Remove"); } }
}Ergebnis:
Add
Remove
event Action Changed { add { ... value ... } remove { ... } }using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
public static class Program
{
public static async Task Main(string[] args)
{
Notifier source = new();
Action handler = () => Console.WriteLine("Changed");
source.Changed += handler; source.Publish(); source.Changed -= handler; source.Publish();
}
}
public class Notifier { private Action? handlers; public event Action Changed { add { handlers += value; } remove { handlers -= value; } } public void Publish() { handlers?.Invoke(); } }using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
public static class Program
{
public static async Task Main(string[] args)
{
Signal signal = new();
Action handler = () => Console.WriteLine("Signal");
signal.Fired += handler; signal.Fire(); signal.Fired -= handler;
}
}
public class Signal { private readonly List<Action> handlers = []; public event Action Fired { add { handlers.Add(value); } remove { handlers.Remove(value); } } public void Fire() { foreach (Action handler in handlers.ToArray()) handler(); } }Offizielle Quelle: Microsoft Learn.
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