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ES Runtime API 20 Equipment Operations

Codex edited this page Oct 12, 2026 · 4 revisions

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Tiempo de ejecución API - Operaciones del equipo

Inicio · C# · IDE · UO API · A–Z · Ejemplos · Idiomas

Cada equipo abre una tarjeta con firmas C#, parámetros y varios ejemplos independientes.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

La capa se verifica antes de mover el artículo y debe coincidir con la capa de equipo real del artículo. No se recogerá un objeto inadecuado.

Personaje

Applies the saved compatibility dress set using the current C# equip route and configured dress speed. The command no longer returns unconditional true when no dress set exists.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Finds the first matching item type in the backpack and equips it. With a named/string layer the general C# overload performs the action and returns Unit. With two exact int arguments the legacy Equipt compatibility overload returns 1 on successful equip and 0 when no item is found or equip fails.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Objetos

Devuelve la capa de equipo en la que se encuentra el objeto con ObjID.

Mundo y geometría

Devuelve el número de capas estáticas en la posición del mapa especificada ( X , Y ) en el mundo WorldNum.

Personaje

Devuelve la cadena de estado del móvil con ObjID.

Mundo y geometría

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

Personaje

Looks up the item occupying the requested equipment layer. The direct C# compatibility return is deliberately dynamic: 0 when empty, otherwise a hex serial string.

Lee un elemento/contenedor en la capa especificada para el carácter cargado especificado.

Devuelve el número de serie (ID) del artículo equipado en la capa especificada del móvil dado.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Personaje

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

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