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EN Runtime API 08 Named Parameters

Codex edited this page Oct 12, 2026 · 4 revisions

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Runtime API — Named parameters

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Each team opens a card with C#-signatures, parameters and several independent examples.

Containers

Returns ID of the current character's backpack.

Client & Connection

Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.

Movement

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Movement

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Search

Returns ID of the last object found through FindType , FindTypeEx or FindTypesArrayEx .

Characters and creatures

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Characters and creatures

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Characters and creatures

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Characters and creatures

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Characters and creatures

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Characters and creatures

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

World & Geometry

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Returns the character's current gold amount (as displayed in the status window).

Movement

Reads the current character's movement state: 1 - moving, 0 - not moving. Reading itself does not trigger movement.

Client & Connection

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Returns the serial number (ID) of the last mobile or object for which the status was obtained.

Targeting

Returns the serial number (ID) of the last object or mobile that was targeted.

Movement

Reads the current character's movement state: 1 - moving, 0 - not moving. Reading itself does not trigger movement.

Items

To set the names of buy and sell lists of the Buy, Sell commands, lists of clothing items of the Dress, Arm commands, individual types and objects, commands AddObject, AddType, names that the user comes up with are used.

Client & Connection

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Characters and creatures

Returns the character's current number of pets/followers.

Characters and creatures

Returns the maximum number of pets/followers a character can have.

Character

Returns serial (ID) of the current character (player).

World & Geometry

Returns the number of the current world (facet) in which the character is located.

World & Geometry

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

World & Geometry

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

World & Geometry

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

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