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IT Runtime API 38 Character Stats
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Ogni squadra apre una carta con firme C#, parametri e diversi esempi indipendenti.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or updates the current client UI/Gump state through the registered C#/ClassicUO UI route.
Aggiorna il target salvato dal client: actionIndex=1 - LastTarget, 2 - LastAttack, 3 - entrambi. Altri valori segnalano un errore. L'aggiornamento dell'etichetta stesso non attacca né risponde al server di destinazione.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Restituisce lo stato di riconnessione automatica per il carattere corrente: true - abilitato, false - disabilitato.
Returns the actual character names received from the server's character-selection packet for the current account/shard. ClassicUO caches that list in memory so the API can still return it after entering the world. If no cached list exists, the active LoginScene.Characters list is used; while already in game, the current player's name is the final fallback.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Legge il valore registrato dello stato corrente del carattere/client o del runtime. La tipologia è specificata nella firma; per scrivere utilizzare l'apposito metodo Set se registrato.
Legge il valore registrato dello stato corrente del carattere/client o del runtime. La tipologia è specificata nella firma; per scrivere utilizzare l'apposito metodo Set se registrato.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Legge il valore registrato dello stato corrente del carattere/client o del runtime. La tipologia è specificata nella firma; per scrivere utilizzare l'apposito metodo Set se registrato.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
p>Invia una richiesta sullo stato della creatura.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Restituisce true se l'oggetto specificato è un cellulare (NPC o un personaggio giocante), false altrimenti.
Restituisce la coordinata X del gioco dell'oggetto memorizzato come LastStatus. Questa non è la coordinata della finestra di stato sullo schermo.
Restituisce la coordinata Y del gioco dell'oggetto LastStatus; non la posizione della finestra di stato.
Questa è in realtà una chiamata a GetHP con il parametro Self.
Restituisce il valore attuale di Fortuna del personaggio (Luck) (da informazioni estese sullo stato).
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
cellulari, utilizzare GetMaxHP .
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Abilita o disabilita la riconnessione automatica per il carattere corrente.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
ClassicUO — Bad Newbie & C# Scripts IDE