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EN Runtime API 28 State Flags

Codex edited this page Oct 12, 2026 · 4 revisions

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Runtime API — Status flags

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Each team opens a card with C#-signatures, parameters and several independent examples.

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Returns true if the character is dead, false otherwise.

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

mobile is hidden, use IsHidden .

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

mobile is dead, false otherwise.

Character

mobile is hidden (invisible), false otherwise.

Character

mobile is poisoned, false otherwise.

Character

Applies Skill Poisoning to the poison bottle and object.

Character

Returns true if own character is currently poisoned, otherwise false .

Character

On first read in the death state, stores UO.Timer and returns that label. These are tenths of a second, not the duration from the moment of death; the absence of a recorded death gives 0.

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