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EN Runtime API 28 State Flags
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Each team opens a card with C#-signatures, parameters and several independent examples.
Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.
Returns true if the character is dead, false otherwise.
Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.
Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.
Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.
Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.
mobile is hidden, use IsHidden .
Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.
mobile is dead, false otherwise.
mobile is hidden (invisible), false otherwise.
mobile is poisoned, false otherwise.
Applies Skill Poisoning to the poison bottle and object.
Returns true if own character is currently poisoned, otherwise false .
On first read in the death state, stores UO.Timer and returns that label. These are tenths of a second, not the duration from the moment of death; the absence of a recorded death gives 0.
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