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EN Runtime API 25 Pathfinding
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Each team opens a card with C#-signatures, parameters and several independent examples.
Returns the full path to the script file with index ScriptIndex .
Uses the same A* search as MoveXY and returns 1 only when a point within the specified tolerance is reached. Optional StepCallback - a string with the name of the procedure/function or 0; called after the coordinates have actually changed, returning 0 stops the movement. Additional parameters: timeout in ms, maxSteps, maxDistance (0 - without additional limitation), AccuracyZ (default 255), avoidMobiles and openDoors (if omitted, runtime settings apply), stopOnStuck (default 0). Tolerance XY is limited to 0–20, Z to 0–255.
Stores the string mulPath in this runtime state. This field is not used to toggle game data: the command does not reload MUL or change settings.json. Configure the path to the game through the client configuration.
Returns the file system path to the application data directory for the shard.
A compatible name for the installation path of the current ClassicUO client (bridge.ClientPath). The path is read from the current client.
A compatible name for the directory of the current ClassicUO profile (bridge.CurrentProfilePath). The path refers to the active ClassicUO profile.
Includes a Quest Arrow in the client at the specified coordinates.
ClassicUO — Bad Newbie & C# Scripts IDE