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EN Runtime API 38 Character Stats

Codex edited this page Oct 12, 2026 · 4 revisions

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Runtime API - Character Stats

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Each team opens a card with C#-signatures, parameters and several independent examples.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Client UI

Reads or updates the current client UI/Gump state through the registered C#/ClassicUO UI route.

Client UI

Updates client saved target: actionIndex=1 - LastTarget, 2 - LastAttack, 3 - both. Other values ​​report an error. The label update itself does not attack or respond to the server target.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Returns the auto-reconnection status for the current character: true - enabled, false - disabled.

Client & Connection

Returns the actual character names received from the server's character-selection packet for the current account/shard. ClassicUO caches that list in memory so the API can still return it after entering the world. If no cached list exists, the active LoginScene.Characters list is used; while already in game, the current player's name is the final fallback.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads the registered value of the current character/client state or runtime. The type is specified in the signature; to write, use the appropriate Set method if it is registered.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Scripts & Runtime

Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

p>Sends a request about the state of the creature.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Characters and creatures

Returns true if the specified object is a mobile (NPC or player character), false otherwise.

Character

Returns the game X coordinate of the object stored as LastStatus. This is not the coordinate of the status window on the screen.

Character

Returns the game Y coordinate of the object LastStatus; not the position of the status window.

Character

This is actually a call to GetHP with the Self parameter.

Character

Returns the character's current Luck value (from extended status information).

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

mobiles, use GetMaxHP .

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Enables or disables automatic reconnection for the current character.

Scripts & Runtime

Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

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