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EN Runtime API 18 Skills

Codex edited this page Oct 11, 2026 · 2 revisions

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Runtime API - Skills

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Each team opens a card with C#-signatures, parameters and several independent examples.

Skills

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Skills

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Skills

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Skills

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Skills

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Skills

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Skills

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Skills

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

Skills

Sends a request to use a spell/skill. The string form with one argument returns 1 if the client accepts the request and 0 if the name is unknown or rejected. This is not confirmation of a successful effect on the server. The form with target first queues the target, then dispatches the action. Compact forms with target=0/-1 search for a character using filters; explicit serial is used directly. The last flag UO.Wait/waitTarget enables waiting for the target queue to be consumed up to 1000 ms; when the timeout occurs, 0 is returned and the queue is cleared. The flag is not a duration in milliseconds.

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