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EN Runtime API 09 Client Control

Codex edited this page Oct 11, 2026 · 2 revisions

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Runtime API - Client Management

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Each team opens a card with C#-signatures, parameters and several independent examples.

Mouse & Keyboard

Makes a single click (not to be confused with using a crosshair) on an object, which usually brings up the object's name.

Items

Sends a single click on an object with the specified ObjID.

Client UI

Causes the specified serial to be hidden locally via the client bridge. Returns 1 when called, so this result does not prove that the object existed or was hidden. For interactive selection, use Hide().

Client UI

Without an argument, enables a crosshair to locally hide an item or character. Hide(serial) hides the specified loaded object on the client side. You can't hide yourself. The server object is not deleted, the Hiding skill is not applied; server updates may make the object visible again.

Mouse & Keyboard

Moves the pointer to x,y and emulates a left/right single/double click according to the command name. The coordinates refer to the client window, not the cells of the game world.

Mouse & Keyboard

Moves the pointer to x,y and emulates a left/right single/double click according to the command name. The coordinates refer to the client window, not the cells of the game world.

Mouse & Keyboard

Moves the pointer to x,y and emulates a left/right single/double click according to the command name. The coordinates refer to the client window, not the cells of the game world.

Mouse & Keyboard

Moves the pointer to x,y and emulates a left/right single/double click according to the command name. The coordinates refer to the client window, not the cells of the game world.

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