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EN Runtime API 09 Client Control
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Each team opens a card with C#-signatures, parameters and several independent examples.
Makes a single click (not to be confused with using a crosshair) on an object, which usually brings up the object's name.
Sends a single click on an object with the specified ObjID.
Causes the specified serial to be hidden locally via the client bridge. Returns 1 when called, so this result does not prove that the object existed or was hidden. For interactive selection, use Hide().
Without an argument, enables a crosshair to locally hide an item or character. Hide(serial) hides the specified loaded object on the client side. You can't hide yourself. The server object is not deleted, the Hiding skill is not applied; server updates may make the object visible again.
Moves the pointer to x,y and emulates a left/right single/double click according to the command name. The coordinates refer to the client window, not the cells of the game world.
Moves the pointer to x,y and emulates a left/right single/double click according to the command name. The coordinates refer to the client window, not the cells of the game world.
Moves the pointer to x,y and emulates a left/right single/double click according to the command name. The coordinates refer to the client window, not the cells of the game world.
Moves the pointer to x,y and emulates a left/right single/double click according to the command name. The coordinates refer to the client window, not the cells of the game world.
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