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EN Runtime API 20 Equipment Operations

Codex edited this page Oct 11, 2026 · 3 revisions

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Runtime API - Equipment Operations

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Each team opens a card with C#-signatures, parameters and several independent examples.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

The layer is checked before moving the item and must match the actual equipment layer of the item. An unsuitable object will not be picked up.

Character

Applies the saved compatibility dress set using the current C# equip route and configured dress speed. The command no longer returns unconditional true when no dress set exists.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Finds the first matching item type in the backpack and equips it. With a named/string layer the general C# overload performs the action and returns Unit. With two exact int arguments the legacy Equipt compatibility overload returns 1 on successful equip and 0 when no item is found or equip fails.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Items

Returns the equipment layer on which the object with ObjID is located.

World & Geometry

Returns the number of static layers at the specified map position ( X , Y ) in world WorldNum .

Character

Returns the mobile status string with ObjID.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

Character

Looks up the item occupying the requested equipment layer. The direct C# compatibility return is deliberately dynamic: 0 when empty, otherwise a hex serial string.

Reads an item/container in the specified layer for the specified loaded character.

Returns the serial number (ID) of the item equipped in the specified layer of the given mobile.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

Character

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

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