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EN Runtime API 20 Equipment Operations
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Each team opens a card with C#-signatures, parameters and several independent examples.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
The layer is checked before moving the item and must match the actual equipment layer of the item. An unsuitable object will not be picked up.
Applies the saved compatibility dress set using the current C# equip route and configured dress speed. The command no longer returns unconditional true when no dress set exists.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Finds the first matching item type in the backpack and equips it. With a named/string layer the general C# overload performs the action and returns Unit. With two exact int arguments the legacy Equipt compatibility overload returns 1 on successful equip and 0 when no item is found or equip fails.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Returns the equipment layer on which the object with ObjID is located.
Returns the number of static layers at the specified map position ( X , Y ) in world WorldNum .
Returns the mobile status string with ObjID.
Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.
Looks up the item occupying the requested equipment layer. The direct C# compatibility return is deliberately dynamic: 0 when empty, otherwise a hex serial string.
Reads an item/container in the specified layer for the specified loaded character.
Returns the serial number (ID) of the item equipped in the specified layer of the given mobile.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
ClassicUO — Bad Newbie & C# Scripts IDE