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EN Runtime API 39 Time and Waiting
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Each team opens a card with C#-signatures, parameters and several independent examples.
The command is used to add a recol charge to the standard Object runbook.
Passes the procedure name to the script manager to run. The procedure must be accessible to the client; existence can be verified by SubExists. Does not accept program body instead of name.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Returns a number of the form YYMMDD, where DD is the day, MM is the month, YY is the year (the next few years are only one digit out of two)
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
In the loaded script file, runs the name function.
Without an argument, returns the stored ServerPing from connection statistics. A form with a timeout initiates a ping test over the client connection and waits for a response until the specified time in milliseconds. Do not confuse with the separate function ICMP Ping an arbitrary node.
Returns the delay (in milliseconds) between steps when running while mounted (on a horse, etc.).
Returns the delay (in milliseconds) between steps when running on foot (without mount), used by the Move* and Step* functions.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Without an argument, enables a crosshair to locally hide an item or character. Hide(serial) hides the specified loaded object on the client side. You can't hide yourself. The server object is not deleted, the Hiding skill is not applied; server updates may make the object visible again.
Returns the timestamp of the found log line via JournalTimestamp; if there is no string found - 0. This is not the length of the wait. The units correspond to the log timestamps of this runtime.
Opens the C# editor. Without an argument, opens a regular editor window; with path - the specified file. The relative path is resolved from the Autoload directory, the absolute path is used directly.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Sets the ClassicUO player movement completion delay used when running while mounted. The value is propagated from C# runtime state into MovementSpeed.TimeToCompleteMovement; it is no longer a state-only compatibility variable.
Sets the ClassicUO player movement completion delay used when running on foot. The value is propagated from C# runtime state into MovementSpeed.TimeToCompleteMovement; it is no longer a state-only compatibility variable.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Returns 1 if manager C# finds a procedure with the given name, 0 otherwise. The presence of a procedure does not mean that it is already being performed.
Stops a procedure found by manager C# by name. If it is not there, it does nothing. The command does not shut down Windows or close the entire client.
Returns a number of the form HHMMSS, where SS is the second, MM is the minute, YY is the hour.
Returns the time since runtime in tenths of a second as int. The difference 10 corresponds to approximately one second. Differs from Timer() without UO., which returns seconds as double. The value is limited to the int range for very long periods of operation.
Replaces the stored geometry/style/text for an existing figure and the next World Map render uses the updated values.
Pauses script execution for the specified time.
Determines whether the crosshair trap of one of the UO.Wait* commands, such as WaitTargetObject, or such as Cast 'Flame' is set
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