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KO Runtime API 38 Character Stats
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각 팀은 C# 서명, 매개변수 및 몇 가지 독립적인 예시가 포함된 카드를 엽니다.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or updates the current client UI/Gump state through the registered C#/ClassicUO UI route.
클라이언트 저장 대상 업데이트: actionIndex=1 - LastTarget, 2 - LastAttack, 3 - 둘 다. 다른 값은 오류를 보고합니다. 레이블 업데이트 자체는 서버 대상을 공격하거나 응답하지 않습니다.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
현재 캐릭터의 자동 재연결 상태를 반환합니다: true - 활성화, false - 비활성화.
Returns the actual character names received from the server's character-selection packet for the current account/shard. ClassicUO caches that list in memory so the API can still return it after entering the world. If no cached list exists, the active LoginScene.Characters list is used; while already in game, the current player's name is the final fallback.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
현재 캐릭터/클라이언트 상태 또는 런타임의 등록된 값을 읽습니다. 유형은 서명에 지정됩니다. 쓰려면 등록된 경우 적절한 Set 메서드를 사용하세요.
현재 캐릭터/클라이언트 상태 또는 런타임의 등록된 값을 읽습니다. 유형은 서명에 지정됩니다. 쓰려면 등록된 경우 적절한 Set 메서드를 사용하세요.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
현재 캐릭터/클라이언트 상태 또는 런타임의 등록된 값을 읽습니다. 유형은 서명에 지정됩니다. 쓰려면 등록된 경우 적절한 Set 메서드를 사용하세요.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
p>생물의 상태에 대한 요청을 보냅니다.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
지정된 개체가 모바일(NPC 또는 플레이어 캐릭터)인 경우 true를 반환하고, 그렇지 않으면 false를 반환합니다.
LastStatus로 저장된 객체의 게임 X 좌표를 반환합니다. 이는 화면에 나타나는 상태창의 좌표가 아닙니다.
개체의 게임 Y 좌표를 반환합니다. LastStatus; 상태창의 위치가 아닙니다.
이는 실제로 Self 매개변수를 사용하여 GetHP를 호출하는 것입니다.
캐릭터의 현재 행운 값(Luck)을 반환합니다(확장 상태 정보에서).
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
모바일에서는 GetMaxHP 를 사용하세요.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
현재 캐릭터에 대한 자동 재연결을 활성화하거나 비활성화합니다.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
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