Repository navigation
JA Runtime API 20 Equipment Operations
Українська · Русский · English · Deutsch · Français · Italiano · Español · 繁體中文 · 日本語 · 한국어
家 · C# · IDE · UO API · A–Z · 例 · Languages
各チームは、C#-署名、パラメーター、およびいくつかの独立した例を含むカードを開きます。
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
レイヤーはアイテムを移動する前にチェックされ、アイテムの実際の機器レイヤーと一致する必要があります。不適切なオブジェクトはピックアップされません。
Applies the saved compatibility dress set using the current C# equip route and configured dress speed. The command no longer returns unconditional true when no dress set exists.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Finds the first matching item type in the backpack and equips it. With a named/string layer the general C# overload performs the action and returns Unit. With two exact int arguments the legacy Equipt compatibility overload returns 1 on successful equip and 0 when no item is found or equip fails.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
ObjID を持つオブジェクトが配置されている機器レイヤーを返します。
ワールド WorldNum 内の指定されたマップ位置 ( X 、 Y ) にある静的レイヤーの数を返します。
ObjID を含むモバイル ステータス文字列を返します。
Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.
Looks up the item occupying the requested equipment layer. The direct C# compatibility return is deliberately dynamic: 0 when empty, otherwise a hex serial string.
指定されたロードされたキャラクターの指定されたレイヤー内のアイテム/コンテナを読み取ります。
指定されたモバイルの指定されたレイヤーに装備されているアイテムのシリアル番号 (ID) を返します。
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.
ClassicUO — Bad Newbie & C# Scripts IDE