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EN Runtime API 34 Tiles and Statics

Codex edited this page Oct 12, 2026 · 4 revisions

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Runtime API — Tiles and statics

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Each team opens a card with C#-signatures, parameters and several independent examples.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Loads the requested static art from the active ClassicUO asset loaders (MUL/UOP), applies hue/partial-hue rules and encodes a complete 24-bit BMP byte array.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

Diagnostics & Introspection

Without arguments, enables the selection of a land or static tile and reveals information about the selected tile. An item or character is not considered such a tile. The form with coordinates displays information about the cell of the current map in the log; without interactive selection, the character's coordinates are used.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

Targeting

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

World & Geometry

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

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