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KO Runtime API 20 Equipment Operations

Codex edited this page Oct 11, 2026 · 3 revisions

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런타임 API - 장비 운영

홈 · C# · IDE · UO API · A–Z · 예 · 언어

각 팀은 C# 서명, 매개변수 및 몇 가지 독립적인 예시가 포함된 카드를 엽니다.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

아이템 이동 전 레이어를 확인하며, 아이템의 실제 장비 레이어와 일치해야 합니다. 부적합한 물건은 픽업되지 않습니다.

캐릭터

Applies the saved compatibility dress set using the current C# equip route and configured dress speed. The command no longer returns unconditional true when no dress set exists.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Finds the first matching item type in the backpack and equips it. With a named/string layer the general C# overload performs the action and returns Unit. With two exact int arguments the legacy Equipt compatibility overload returns 1 on successful equip and 0 when no item is found or equip fails.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

아이템

ObjID를 가진 객체가 위치한 장비 레이어를 반환합니다.

세계 및 기하학

월드 WorldNum 에서 지정된 지도 위치( X , Y )에 있는 정적 레이어 수를 반환합니다.

캐릭터

ObjID가 포함된 모바일 상태 문자열을 반환합니다.

세계 및 기하학

Reads the currently loaded ClassicUO map/tile/art asset data using the active client asset loaders.

캐릭터

Looks up the item occupying the requested equipment layer. The direct C# compatibility return is deliberately dynamic: 0 when empty, otherwise a hex serial string.

지정된 로드된 캐릭터에 대해 지정된 레이어의 항목/컨테이너를 읽습니다.

해당 모바일의 특정 레이어에 장착된 아이템의 일련번호(ID)를 반환합니다.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

캐릭터

Reads or mutates the current ClassicUO item/equipment state through the registered runtime route and client action queue.

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