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EN Bad Newbie Features

Codex edited this page Oct 11, 2026 · 1 revision

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Bad Newbie: Features Overview

The Options → Bad Newbie section combines advanced settings for the interface, world display, movement and automation. Changes are applied via Apply and saved to the profile.

Movement and Visibility

  • ignoring stamina check;
  • visibility range in tiles;
  • territorial line with variable radius, thickness and color;
  • automatic obstacle avoidance;
  • a supply of additional cells for calculating the traversal 1–5.

Cast indicators

  • separate settings for your character;
  • separate settings for other players;
  • separate settings for NPC and monsters;
  • position left, right, top or bottom;
  • 0–200 pixel length and adjustable thickness;
  • separate color, font and signature size;
  • timings for Magery circles and additional schools.

Typography

You can independently configure the font, size and color for the interface text groups, journal, chat, world, names, damage, tooltips and castes. Custom .ttf/.otf are loaded from Fonts.

World Hover

The hover card can show the server name, local signature, serial, graphic/body, hue, quantity, coordinates, container, layer and available object properties. Adjustable delay, layout, background, transparency and text.

Info Bar

25 character game parameters are supported. Cells are measured by content, separated by delimiters, and wrapped as the width decreases. For weapons, the available damage range is shown; if no data is available, N/A is used rather than a fictitious value.

Automation of items

  • AutoLoot;
  • AutoBuy;
  • AutoSell;
  • rules for graphic, hue, quantity, price and name;
  • selecting an object through the game target.

Experimental settings

Saving flags is done via Apply. This group also includes management of standard hotkeys, Auto Open Doors, click automove and other additional client functions.

More details:

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