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ES Runtime API 38 Character Stats
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Cada equipo abre una tarjeta con firmas C#, parámetros y varios ejemplos independientes.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or updates the current client UI/Gump state through the registered C#/ClassicUO UI route.
Actualiza el objetivo guardado del cliente: actionIndex=1 - LastTarget, 2 - LastAttack, 3 - ambos. Otros valores informan un error. La actualización de la etiqueta en sí no ataca ni responde al servidor de destino.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Devuelve el estado de reconexión automática para el carácter actual: true - habilitado, false - deshabilitado.
Returns the actual character names received from the server's character-selection packet for the current account/shard. ClassicUO caches that list in memory so the API can still return it after entering the world. If no cached list exists, the active LoginScene.Characters list is used; while already in game, the current player's name is the final fallback.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Lee el valor registrado del carácter/estado del cliente actual o del tiempo de ejecución. El tipo se especifica en la firma; para escribir, utilice el método Set apropiado si está registrado.
Lee el valor registrado del carácter/estado del cliente actual o del tiempo de ejecución. El tipo se especifica en la firma; para escribir, utilice el método Set apropiado si está registrado.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Lee el valor registrado del carácter/estado del cliente actual o del tiempo de ejecución. El tipo se especifica en la firma; para escribir, utilice el método Set apropiado si está registrado.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
p>Envía una solicitud sobre el estado de la criatura.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Devuelve true si el objeto especificado es un móvil (NPC o personaje del jugador), false en caso contrario.
Devuelve la coordenada X del juego del objeto almacenado como LastStatus. Esta no es la coordenada de la ventana de estado en la pantalla.
Devuelve la coordenada Y del juego del objeto LastStatus; no la posición de la ventana de estado.
En realidad, esto es una llamada a GetHP con el parámetro Self.
Devuelve el valor de Suerte actual del personaje (Luck) (de la información de estado extendida).
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
móviles, utilice GetMaxHP.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Activa o desactiva la reconexión automática para el personaje actual.
Operates on the active C#/ClassicUO runtime, network or profile state through the registered implementation route.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
ClassicUO — Bad Newbie & C# Scripts IDE