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Each team opens a card with C#-signatures, parameters and several independent examples.
Movement
Calculates the direction for a step from point (Xfrom, Yfrom) to point (Xto, Yto).
Search
Sets the horizontal search radius (in tiles) for searching on the ground using the FindType , FindTypeEx , FindTypesArrayEx and related methods.
World & Geometry
Calculates tile distance. The 4-coordinate overload consumes both coordinate pairs; object forms resolve the object from the currently loaded world.
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