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EN AutoLoad and Macros

Codex edited this page Oct 11, 2026 · 1 revision

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AutoLoad and manager

Work scripts have the extension .csx.

Full_Client/
  Autoload/
    Autoload.csx
    Scripts/
      Hello.csx
      Position.csx

In the standalone Full client, the selected AutoLoad is saved in the character profile. In the manager, the list of Scripts is stored in a specific profile. Adding a file to the editor does not in itself write it into the next run set.

The script is executed in the session to which the profile belongs. Closing the game view or IDE should not mix up the state of different characters.

Example AutoLoad

UO.Print("AutoLoad started");
await WaitAsync(100);

The script ends after the last statement. To save background execution, write a loop with a wait and termination conditions. Stopping a profile and Stop cancel its execution.

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