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EN API UO SetGlobalShared
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void UO.SetGlobalShared(object? name, object? value);SetGlobal and GetGlobal share one namespace across every script/profile, including separate Full Client and Client processes. Values are strings; an absent key returns "N/A". Keys are case sensitive; region overloads identify a region/name pair. Manager/Game Manager/CSharp/globals.json is read fresh under a process-shared lock and survives restart. Shared forms explicitly alias this same store.
-
name— Case-sensitive shared key name. -
value— Value stored as text.
Each block is a complete standalone .csx. Replace demonstration serials, types and coordinates. Arguments follow the signature order; named C# arguments make their roles explicit.
#setglobalshared team.delay 350
Each block is a complete standalone .csx. Replace demonstration serials, types and coordinates. Arguments follow the signature order; named C# arguments make their roles explicit.
UO.SetGlobalShared("team.target", 0x40001234);
UO.Print(UO.GetGlobal("team.target"));UO.SetGlobal("team.message", "Привіт");
UO.Print(UO.GetGlobalShared("team.message"));string key = "team.delay";
UO.SetGlobalShared(key, 350);
UO.Print(UO.GetGlobalShared(key));new CommandSample().Execute(UO);
sealed class CommandSample
{
public void Execute(global::ClassicUO.CSharp.CSharpGameApi api)
{
api.SetGlobalShared("team.target", 0x40001234);
api.Print(api.GetGlobal("team.target"));
}
}CSharpGameApi.SetGlobalShared
-> CSharpScriptGlobals
-> InjectionScript.Runtime.State.Globals.SetGlobalShared
Globals -> SharedGlobalStore -> named mutex -> atomic JSON replacement
ClassicUO — Bad Newbie & C# Scripts IDE