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EN API UO GetGlobal
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string UO.GetGlobal(object? name);
dynamic UO.GetGlobal(object? globalRegion, object? varName);SetGlobal and GetGlobal share one namespace across every script/profile, including separate Full Client and Client processes. Values are strings; an absent key returns "N/A". Keys are case sensitive; region overloads identify a region/name pair. Manager/Game Manager/CSharp/globals.json is read fresh under a process-shared lock and survives restart. Shared forms explicitly alias this same store.
-
globalRegion— Namespace combined with the key name. -
name— Case-sensitive shared key name. -
varName— Case-sensitive shared key name.
Each block is a complete standalone .csx. Replace demonstration serials, types and coordinates. Arguments follow the signature order; named C# arguments make their roles explicit.
#getglobal team.target
#get global team.message
Each block is a complete standalone .csx. Replace demonstration serials, types and coordinates. Arguments follow the signature order; named C# arguments make their roles explicit.
string value = UO.GetGlobal("team.target");
UO.Print(value);string value = UO.GetGlobal("team.delay");
if (int.TryParse(value, out int milliseconds))
UO.Print(milliseconds.ToString());UO.Print(Convert.ToString(UO.GetGlobal("team", "delay")));new CommandSample().Execute(UO);
sealed class CommandSample
{
public void Execute(global::ClassicUO.CSharp.CSharpGameApi api)
{
string value = api.GetGlobal("team.target");
api.Print(value);
}
}CSharpGameApi.GetGlobal
-> CSharpScriptGlobals
-> InjectionScript.Runtime.InjectionApiUO.RegisterClientApiCompatibility
-> InjectionScript.Runtime.State.Globals.GetGlobal
Globals -> SharedGlobalStore -> named mutex -> atomic JSON replacement
ClassicUO — Bad Newbie & C# Scripts IDE