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EN API UO InfoFindList

Bad Newbie edited this page Oct 16, 2026 · 4 revisions

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UO.InfoFindList

C# signatures

string UO.InfoFindList();

Behavior and result

Invocation origin controls presentation: graphical chat commands and bound console commands open a table with fields, values, Ctrl+C and scrolling. Ordinary C# scripts receive report strings without windows or target cursors, even with an open game window. Only client-known data is available.

Parameterless Info and InfoTile arm a target in graphical chat. In a script, Info() reads the last object target or the player; InfoTile() reads the land under the player. Explicit serial, type and coordinates query the chosen object or tile. The third argument of InfoTile(x,y,map) is a map number.

Parameters

No parameters.

Configure the prefix in C# Scripts IDE; # below is an example. Separate parameters with spaces; quotes keep text in one argument. id means serial and type means graphic. xy x y [z] selects the first loaded object at the point; type alone resolves the first matching loaded object. The third argument of InfoTile(x,y,map) is a map number, not Z.

Chat commands

#infofindlist

Complete C# examples

Each block is a complete standalone .csx. Replace demonstration serials, types and coordinates. Arguments follow the signature order; named C# arguments make their roles explicit.

1

UO.Print(UO.InfoFindList());

2

string ReadDefinitions() => UO.InfoFindList();
UO.Print(ReadDefinitions());

3

string report = UO.InfoFindList();
foreach (string line in report.Split('\n'))
    UO.Print(line);

4

new CommandSample().Execute(UO);

sealed class CommandSample
{
    public void Execute(global::ClassicUO.CSharp.CSharpGameApi api)
    {
        api.Print(api.InfoFindList());
    }
}

Internal calls

CSharpGameApi.InfoFindList
  -> CSharpScriptGlobals
  -> InjectionScript.Runtime.InjectionApiUO.InfoFindList
ClassicUOInjectionApiBridge -> YokoInfoReport -> YokoInfoGump

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