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EN API UO InfoGump
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string UO.InfoGump();
string UO.InfoGump(object? gump);Invocation origin controls presentation: graphical chat commands and bound console commands open a table with fields, values, Ctrl+C and scrolling. Ordinary C# scripts receive report strings without windows or target cursors, even with an open game window. Only client-known data is available.
InfoGump() reads the latest active server dialog or local client window. Supply an ID or index to choose one; last, LastGump and Last Gump mean the latest window. InfoGumps returns the list. Inspector windows are excluded. Only graphical commands open an inspector table.
-
gump— Server gump ID or index; -1 selects the last active one.
Configure the prefix in C# Scripts IDE; # below is an example. Separate parameters with spaces; quotes keep text in one argument. id means serial and type means graphic. xy x y [z] selects the first loaded object at the point; type alone resolves the first matching loaded object. The third argument of InfoTile(x,y,map) is a map number, not Z.
#infogump
#infogump last
#info gump last gump
#infogump 0x12345678
Each block is a complete standalone .csx. Replace demonstration serials, types and coordinates. Arguments follow the signature order; named C# arguments make their roles explicit.
string report = UO.InfoGump();
UO.Print(report);UO.Print(UO.InfoGump(0x12345678));string ReadLatestWindow() => UO.InfoGump();
UO.Print(ReadLatestWindow());new CommandSample().Execute(UO);
sealed class CommandSample
{
public void Execute(global::ClassicUO.CSharp.CSharpGameApi api)
{
string report = api.InfoGump();
api.Print(report);
}
}CSharpGameApi.InfoGump
-> CSharpScriptGlobals
-> InjectionScript.Runtime.InjectionApiUO.InfoGump
ClassicUOInjectionApiBridge -> YokoInfoReport -> YokoInfoGump
ClassicUO — Bad Newbie & C# Scripts IDE