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EN API UO CountEx

Codex edited this page Oct 17, 2026 · 3 revisions

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UO.CountEx

int UO.CountEx(object? objType, object? color, object? container);

Returns item units directly inside the container, without traversing nested bags. Ground searches also count matching mobiles/NPCs, one each. FindDistance, FindVertical and Ignore remain effective. Does not change FindItem, FindCount, FindFullQuantity or GetFoundItems.

objType is the graphic/type, not the serial. color is the hue. -1 or 0xFFFF matches any type/hue. container is a container ID: UO.Backpack() for the backpack or UO.Ground() for the ground. Returns int: sum of max(1, Amount); 0 means no matches. Only already received contents are available; bags are not opened automatically.

Examples

int goldUnits = UO.CountEx(0x0EED, -1, UO.Backpack());
UO.Print(goldUnits.ToString());
UO.FindTypeEx(0x0EED, -1, UO.Backpack(), false);
int previousFoundItem = UO.FindItem();
int bandages = UO.CountEx(0x0E21, -1, UO.Backpack());
bool searchPreserved = UO.FindItem() == previousFoundItem;
UO.Print($"{bandages}; {searchPreserved}");
int units = CountBackpackUnits(0x0EED);
UO.Print(units.ToString());

int CountBackpackUnits(int graphic)
{
    return UO.CountEx(graphic, -1, UO.Backpack());
}
var counter = new InventoryCounter(UO);
UO.Print(counter.CountGold().ToString());

class InventoryCounter(ClassicUO.CSharp.CSharpGameApi api)
{
    public int CountGold() => api.CountEx(0x0EED, -1, api.Backpack());
}

Implementation

ClassicUOInjectionApiBridge.CountDirectItems → MatchesFindIdentity / MatchesFindContainer / MatchesFindMobile.

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